Mark Auman's Pixel Map Generator
About
This software allows its users to create and design their own pixel maps for use within video games, tabletop roleplaying games and other similar media. The user interface provided allows users a large amount of freedom with how they can manipulate and customise their pixel map which includes: manipulating the colours and thresholds of biomes, manipulating the noise that the map generated is based off, generating their own map seed, loading preset colour palettes as well as saving and loading generator files so that user can come back and continue working on the same map. Using these provided functions, users are able to produce a variety of different maps.
Controlling the Pixel Map Generator
Controlling and using the Pixel Map Generator is simple and intuitive. The different properties of the pixel map can be adjusted using the UI elements in the GUI such as sliders, buttons, colour pickers etc. All of these different elements can be controlled just by using the mouse, with the only exceptions being moving around the map which uses WASD, and generating a new map seed which requires the user to type in the new seed they want to use.
Project Updates
I originally worked on this project for a creative coding unit in 2021. I forgot about it for a while but rediscovered it recently and think it's still quite good, so I decided to release it here. I currently don't have any plans to develop it any further, but if you run into any bugs or have suggestions for improvements or additional features, comment them down below and I may add them in the future.
Status | Released |
Category | Tool |
Platforms | HTML5 |
Author | Aumarka |
Tags | Generator, Pixel Art |
Average session | A few seconds |
Languages | English |
Inputs | Mouse |
Accessibility | One button |
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